Draw and meld an . If its color is not splayed aslant on your board, return all but your top four cards of that color, and splay that color aslant. If there are at least six cards of that color on your board, you win.
Keywords
Draw:Many dogma effects instruct you to draw cards, or to draw a card and then do something to it (Meld, Score, etc). First, draw a card from the deck of the specified value, skipping empty ages as appropriate. Then, do whatever X is (tuck, score, meld, etc.) to the card you drew. 'Draw and reveal' effects place the card in your hand, unless the effect takes it away afterward. Echoes and Unseen draw rules apply to cards drawn due to effects.
Meld:Place a card onto your board, as you would during a Meld action. Triggers on Meld actions do not apply when cards are melded due to effects.
Return:A returned card is placed at the bottom of its deck, face-down. If multiple cards are returned at once, choose the order. If you return a base set card of an empty age, it is no longer empty.
Splay:To splay a color, take the top card and slide it in the direction indicated, revealing one icon on each card in the stack if splaying left, two icons if splaying right, three icons if splaying up, and four icons if splayed aslant. If there are more than two cards, repeat the process so that all cards in the color are splayed. If the color was already splayed, unsplay it before splaying it in the new direction.
Top:The top card of each color is the card on top of its pile. If you have only one card of a color, it is both the bottom and top card of that color.